Networked Shooter Demo
Apr 6, 2022
The project was designed to be a multiplayer shooter demo, featuring fast-paced gameplay and a variety of different weapons and gameplay modes. To begin the project, I researched and studied similar games and demos, taking note of the features and gameplay mechanics that were most successful and popular.
Using Unreal Engine 4 and C++, I implemented a number of features that were essential to the gameplay experience of a shooter, such as character movement, weapon mechanics, etc. I also focused on the networked aspect of the game, using Unreal Engine 4's built-in networking tools to enable multiplayer gameplay over the internet.

